It's a great idea, and one that makes this game great if you've got a younger player you want to play along with - they can happily drive their fish head first into a bigger fish's mouth, without having to worry about losing any lives. While it doesn't seem to affect which fish you'll be presented with on the levels, it does remove a lot of the pressure, by giving you unlimited lives, and making it so your bar doesn't reset every time you lose a life. If you should happen to stray into a larger fish on your travels, it'll gobble you up without a second thought, and, in the main story mode, not only will you lose a life, but your progress towards filling the next section of bar will also be reset.īut if you think that sounds a bit too unforgiving for a game from PopCap - the people who bought us the excellent Peggle, Plants vs Zombies, and Zuma - you'd be right, as for those of you who find it a bit tricky, or for the younger players amongst us, they've included a story "lite" mode. However, it's not as simple as it all sounds.
When you fill up a section, you'll grow in size, and upon filling the third, you'll have finished the level. The whole point of each level is to eat as many fish as possible, until you fill up a bar at the top left of the screen, which is divided into three sections. The more fish you swallow, the bigger you'll grow, and in turn, you'll soon find yourself with less predators, and more potential fodder, as the fish that were once eyeing you up soon do everything they can to avoid you.